Primena igara u sistemu obrazovanja
Univerzitet u Novom Sadu
Pedagoški fakultet u Somboru
SEMINARSKI RAD
Tema:
Primena igara u sistemu obrazovanja
Predmet : Ekspertski sistemi
Mentor : dr Boža Miljković
Student : Jadranka Leovac
Broj indeksa : 18/14/003
Email : [email protected]
Sombor, 2021.
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SADRŽAJ
SAŽETAK..............................................................................................................................3
SUMMARY...........................................................................................................................4
UVOD ……….......................................................................................................................5
Dete i igra……………………………………………………………………………………6
Igra u virtuelnom svetu ……………………………………………………………………...7
Istorija razvoja video igara…………………………………………..………………………8
Računarske igre,igračke konzole,video igre ……….………………………………………...12
Gejmifikacija………………………………………………………………………….……..13
Minecraft……………………………………………………………………………………14
ZAKLJUČAK.........................................................................................................................15
KORIŠĆENI IZVORI..............................................................................................................16

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SUMMARY:
The aim of this paper is to analyze and present the theoretical significance of the positive and
negative effects of the application of games in the education system for children and youth. The
paper will present the impact of the application of video games on the motivation, development of
abilities and skills of children and young people who are involved or who will be included in the
education system. By playing video games I also mean video games that are played on consoles
like Playstation or Xbox, computer games and online games.
The paper will present the history of video games and their classification. The main focus of the
work is playing video games and its impact on learning in children who are included in the
education system. From an early age, children learn through play. One of the first forms of learning
that enables a child to get to know his environment through his own experience is play. Today, in
the age of digitalization and multimedia, video games have become the most common form of
entertainment and leisure. Many studies have shown that children, who spend part of their time
playing video games, strengthen their abilities and skills faster than other children and show a
significant advantage in some abilities related to problem solving, logical reasoning, perception
and focusing. Therefore, the emphasis of this paper is on the development of these abilities and the
positive effects of playing video games that are conceived as simulations, role-playing games or
strategy games and their application in the education system. In addition to the positive effects on
certain abilities and learning of children, in this paper I will mention the negative effects of
excessive playing of video games that lead to increased aggression, social isolation and ultimately
addiction as a consequence in real life.
Some of the commercial video games such as Minecraft, Assassin's Creed, God of War,
Civilization, The Sims and others can be very useful today as a teaching tool and source of
knowledge in education.
Recently, we have come across the concept of gamification in education, which includes the use
of mechanisms, design and elements of video games in non-gaming environments such as
production, business, marketing and education to motivate and activate people, improve teaching,
and effectively achieve goals.
Keywords:
video games, game, child, effect, gamification
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UVOD :
„Razlog zbog kojeg većina dece ne voli školu nije to što je rad pretežak, nego jer je potpuno
dosadan“ (dr. Seymour Papert, prof. )
“Od najranije dobi djeca uče kroz igru. Igre su zabavne, motivirajuće i okupiraju pažnju u
potpunosti. Često se provode sati i sati igrajući neku igru dok se ona se savlada u potpunosti. Bez
obzira je li u pitanju igra u prirodi, društvena igra ili igra na računalu, bez obzira što većina igara
nema edukacijsku namjenu, igranjem se uvijek uči: saznaju se novi podaci, usvajaju nove vještine,
razvija se društvenost i način mišljenja.”
Kroz igru dete uči o sebi, drugima i svojoj okolini, razvija osećaj sigurnosti, samostalnosti,
emocionalne, socijalne i kognitivne sposobnosti. Igraju se odrasli i mladi , svoje slobodno vreme
vole provoditi u ovoj zabavnoj aktivnosti. U današnje vreme razvoja tehnologije naišli smo na
jednu novu vrstu igre, a to je virtuelna igra. Personalni računari i igračke konzole omogućili su nam
da provodimo sate istražujući fantastične svetove koji su nam dostupni u obliku video igara..
Računarske igre i video igre često su predmet mnogih stereotipa i navodno imaju negativne
posledice na fizičko i mentalno zdravlje igrača. Ukoliko se previše vremena provodi igrajući video
igre, one mogu imati negativne posledice poput bilo kojeg drugog preterivanja, ali ako se
primenjuju dobre navike igranja, video igre mogu pozitivno uticati na igrače u emocionalnom,
socijalnom i kognitivnom razvoju.
U zadnjih nekoliko godina, učitelji i nastavnici počeli su se udaljavati od tradicionalnih
metoda učenja krenuvši putem poučavanja u pravcu video igara. Svojim razvojem tehnologije,
grafičkim mogućnostima i naprednim karakteristikama igračke konzole danas pružaju vrhunsku
zabavu koja svakako može da se iskoristi i u edukativnom smislu. U ovom radu govorit će se o
razvoju detetovih sposobnosti kroz igru, pozitivnih i negativnih efekata računarskih i video igara,
njihovom razvoju, istoriji te kako ih iskoristiti u obrazovanju kao korisno nastavno sredstvo.
https://netzerogame.com/about/
. (pristupljeno 28.12.2021)
https://muexlab.fer.hr/images/50033451/Nika%20Acinger.pdf
Ovaj materijal je namenjen za učenje i pripremu, ne za predaju.
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